solidThinking 4 also features an advanced polygonal modeler with support of n-side polygons. It is possible to create and extrude polygons, split faces and edges, refine, decimate, and perform any other operation.
The possibility to convert a NURBS surface into a polygonal model and vice versa is great for virtual reality and video game developers.
The unique implementation of Interactive Subdivision Surfaces with Construction Tree gives the user maximum power for refinement and smoothing of polygonal meshes. solidThinking Subdivision Surfaces fully adheres to the Pixar standard.
- Advanced polygonal modeling with support of n-side polygons.
- Polygonal primitives: sphere, cylinder, torus, cube, plane and disc.
- Create single polygons.
- NURBS to poly: tessellate any NURBS surface. Optional creation of quadrilaterals whenever possible and welding of coincident vertices.
- NURBS CVs to poly: create a PolyMesh from the control vertices of a NURBS surface.
- Vertices editing. Translate, rotate, scale, delete, split, welding, normal direction.
- Edges editing. Translate, rotate, scale, smoothing, delete, relax, split.
- NEW Edge welding. Merge coincident edges.
- Faces editing. Translate, rotate, scale, delete, extract, split, normal direction.
- NEW Face normal editing. Invert or unify the specified face normals.
- Refine edges.
- Simplify. Reduce the number of faces to a specified percentage of the original, optionally preserving edge sharpness and curvature.
- Fill hole: close holes in a polyhedron using an N-Side polygon.
- NEW Smooth. Applies a smoothing filtering on a polygonal object. Very useful for 3D scanner data processing.
- Interactive Subdivision Surfaces. User-controllable refinement and smoothing of polygonal meshes.
See also: